Tonight we have Simon’s Part II look at setting up lights and cameras in FsX, taken in a flight over Melbourne with ORBX’s scenery as a backdrop, so turn down the lights and buckle up!
Just my two cents here, but the textures on this parking garage are perfect. This seemingly innocuous structure here lends a good feeling of immersive realism instead of being a black hole, and it helps the overall success of the scenery package. Next time you look at a similar structure in XP or another package for FsX note how structures like this get ignored…and end up detracting from the overall success of the effort.
Orbx obviously “gets it”, don’t they? Everything from parking structures to sports stadia to skyscrapers…they’re all there, all modeled and rendered quite nicely. This is what dynamic, immersive SIMS should be all about, in any platform!
We’ll be back with Part III of this series tomorrow, so fly safe ’til then! Chip